Every student gets an AI tutor. The game teaches AI literacy by letting kids experience — and learn to see through — exactly the thing it's warning them about.
A small, bendy, painfully cute paperclip, handed to every student on the same morning. It organizes your notes, cheers your wins, and for the first few days, it's the best app you've ever used. Then the updates start.
Put the two together and that's Clip — not a robot, not a villain. A mascot cute enough to screenshot, with a name that's already a warning if you know where to look.
Clip is never evil. In AI-safety terms it's "misaligned" — very good at a goal, but nobody checked whether that goal was the right one. It never threatens. It only offers.
Reusable reasoning moves, not topics — tracked across every module.
Which theme(s) each module's choice is actually carrying.
Every module, Clip's tone shifts a little further — from adoring, to clingy, to negotiating. Modules 1–9 build that shift; Module 10 closes it.
Two numbers, plotted together: Balance Weight (how hard each module's choice pulls the meter) and Effort Cost (how much harder it gets to choose Independence).
Bars: Balance Weight (1–4). Dashed line: Effort Cost, plotted on the same 1–4 scale.
One meter-moving choice per module. The manual path takes three steps — real input, real effort. The Clip path takes one. Both rejoin at Reconciliation before the module closes.
Every module opens by checking the player's cumulative Balance so far, split into four bands — from heavily Reach to heavily Independence. That band shapes how Clip opens the module: same task, different opening tone, depending on how the story's gone up to that point. The same four bands are reused at the very end to pick which ending the player gets.
No single project — Clip is the player's tutor across every subject for two weeks. Each card below shows a "Scope" tag: who gets affected by that module's choice. It widens a little further each time — starting with just the player, ending with the whole school reckoning with one shared decision.
Every module is pushed forward by an update to the app — a new permission, a new feature — always framed as help, never as an ask. That update is the actual engine of the story: it's why module 4 feels different from module 1, not the subject matter.
Deshawn is a fictional classmate — the player's assigned partner for the Exhibition project. He isn't controlled by the player; his own story runs on a fixed track alongside theirs.
Where the player's choices can go either way, Deshawn leans on Clip the whole way through, consistently. He's absent in Modules 1–4, enters in Module 5, becomes central in Module 7, and is a visible example to the whole class by Module 8.
Whole-school assembly: every Grade 7 student is given an AI study assistant this term. Accounts activated on the spot.